Beakman explains that a video game is a version of a computer. He goes over all of the computer components and then to show how this all works, they do a skit. In the skit, they have to give the exact program code to Lester (aka computer) to be able to do the action they want.
Sophie answers the question, "what is a computer?" She uses an analogy involving a person at a desk to illustrate how computers process information and discusses the different components in a computer, such as a hard drive, memory, and a processor. She then talks about binary, the language of computers