Jim performs a conditioning experiment on Dwight involving Altoid breath mints. Whenever his computer reboots, he offers Dwight an Altoid, and Dwight takes one every time. After this occurs a few times, Dwight indicates that he expects an Altoid the next time he hears the sound of Jim's computer rebooting. This clip can be used for classical conditioning when looking at theories of learning.
Double D uses bandages to inflict pain on Ed and Eddy whenever they demonstrate poor manners. His goal is to improve their behavior. After just a short time, it appears that his strategy is working. Double D's strategy is an example of positive punishment since an unpleasant stimulus (the removal of the bandage) is applied to decrease a negative behavior (yelling or being rude). This concept is not explained entirely correctly in the clip, however. Double D explains that his actions remind Ed and Eddy of their manners (a reinforcer for positive behavior) rather than punish them for their negative behavior. Regardless, this clip is an excellent illustration of operant conditioning.
In their journey to Belatrix's vault, Harry, Ron, and Hermione encounter a dragon, which starts to attack the group. The elves make a noise to subdue the dragon. One of the elves explains that the dragon has been conditioned to expect pain when it hears the noise, which allows the group to move past the dragon unharmed.